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Captain Electric

I’ve always been fond of novel modes of fashion. I believe clothing can be such a wondrous extension of how we see ourselves. Now that I am obsessed with computational materials I come across some intriguing fashion designs: one such example being the wildly imaginative clothing line by Captain Electric.

From the Captain:

Captain Electric is a collection of three electronic garments that both passively harness energy from the body and actively allow for power generation by the user. Reflecting fashion’s historic relationship between discomfort and style, the dresses restrict and reshape the body in order to produce sufficient energy to fuel themselves and actuate light and sound events on the body.

Itchy, Sticky, and Stiff (the Captain Electric collection) is the culmination of the «Captain Electric and Battery Boy» research project initiated in 2007 to explore the design possibilities for wearable human-generated power.

Using inductive generators, we convert kinetic energy from the human body into electric energy and store it within a power cell integrated into the garments. Rather than attempting to conceal the generators and their operation, we chose to overtly integrate them into the garment concept and design.

[Captain Electric and Battery Boy]

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Sensory

His paper may be incorrectly titled, but Hiroo Iwata’s work on Haptic technology is a wonderfully detailed journey of one researcher’s curiosity about the human sensory system. Published in 2005, Art and Technology in Interface Design, is a work outlining the evolution of Iwata’s research in tactile (vestibular, taste, and proprioreceptive) design and development. I’m not convinced his work falls under the helm of Fine Art, however his archives offer a great read for one embarking on her own tactual research path.

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